﻿using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using GameLogic.Controls;

namespace Pong
{
	public partial class Game : UserControl, IGameFeatures
	{
        public Game()
		{
			// Required to initialize variables
			InitializeComponent();
		}



        public event EventHandler<ScoresChangedEventArgs> ChangeScoresFired;

        public event EventHandler<LivesChangedEventArgs> ChangeLivesFired;

        public event EventHandler<HighscoreEntryArgs> HighscoreEntryFired;

        public event EventHandler PauseTimerFired;

        public event EventHandler ResumeTimerFired;

        public event EventHandler GameOverFired;

        public event EventHandler NewGameFired;

        public void Start()
        {
            throw new NotImplementedException();
        }

        public void Stop()
        {
            throw new NotImplementedException();
        }

        public void Pause()
        {
            throw new NotImplementedException();
        }

        public void Resume()
        {
            throw new NotImplementedException();
        }

        public void ChangeScores(int inc)
        {
            throw new NotImplementedException();
        }

        public void ChangeLives(int inc)
        {
            throw new NotImplementedException();
        }

        public void GameOver(GameOverEventArgs args)
        {
            throw new NotImplementedException();
        }
    }
}